This
page is hosted and maintained by the High Point University Game Design
department. We have designed this page for game design students who are
curious about industry roles and searching for entry-level positions or
internships in the industry. We are continuously adding to this page,
so if you have suggestions please direct them to Prof. Heagney at
bheagney "AT" highpoint DOT edu. For now, please note the following
ways to use this page:
Every "game design" area contains strategies for becoming more
immersed in that area. Some of the strategies are directly related to
High Point University and may not be relevant to students from other
programs.
Every game design role is hyperlinked to a LinkedIn entry-level
job search. You must have a LinkedIn account and be logged in for those
hyperlinks to work properly.
Every game design role is also hyperlinked to a LinkedIn
internship search.
Double major in areas such as Popular Culture & Media
Production (POP), Journalism (JOU), English, or other related major
Enroll in GAM 3342 - Narrative & Interactive Fiction
Enroll in complementary courses such as POP 2231 - Writing for
Media Production, or Journalism courses.
Design and develop digital prototypes ranging from text-based
engines such as Twine, to AAA engines like Unreal Engine
Develop and maintain a writing portfolio with that shows an
understanding of game-narrative development, cinematic screenplay
writing, dialog writing, and world building
Game Writer Challenge: make a list of 100 different ways to
say, "I'm not going to buy that axe today."
Rework your favorite novels or movies into branching narrative
games
Keep and maintain a journal and use on a daily basis
Learn to write in as many different styles and for as many
different genres and audiences as you can
Learn to code: as a writer or narrative designer in games, you
will be expected to use game engines proficiently